A Little Words About
My Story
Designing at the intersection of human behavior and system logic.
Design to me, is not just problem-solving. It’s a language and way to listen, to translate what people feel into something tangible.
This site is where I make sense of the world. Through projects, experiments, and small reflections, I document how I grow, not only as a designer but as a person who observes.

Experience
- Translated HL7 FHIR JSON API into readable and consolidated UI format, improving decision flow via React.js and UI prototyping.
- Standardized layout and component styles in Figma based on insights from 4 usability test rounds, enhancing UI clarity and establishing client trust for future cooperation.
- Built an interactive movie trends dashboard using Dash Python and JavaScript, streamlining data workflow through interactive filtering.
- Refined visual flow and modular UI design in Figma to support faster decision-making, boosting intuitive navigation and user efficiency.
- Designed an Arduino-based interactive puzzle for young children to support cognitive and sensory development using physical input and visual feedback.
- Implemented piece detection, elimination logic, and real-time color feedback using Arduino and C++, resulting in 80% of users preferring custom color interactions.
- Designed an AI-powered tool to support creativity and reduce AI over-reliance among university students.
- Applied statistical and thematic analysis to evaluate mixed-method user data, revealing over 50% strong performance and usability recognition.
Current Focus
UX Observation
Human behavior and system logic exploration.
- Daily behavioral observation logs
- Gaming UX analysis: immersion, feedback, emotion triggers.
- Mapping decision-making patterns across interactive systems.
Skill Exploration
New tool and creative process learning.
- Figma & Canva with creative usage.
- Blender beginner for 3D & animation.
- Programming training with critical logic thinking.
Learning Logs
Learning records and reflections.
- Documenting UX experiments and workflows.
- Reflections and critiques through hands-on design practice.
Development & Prototyping
Recording how Idea shapes.
- Dev log & thinking process.
- Side project & prototypes.
- rafting new interaction concepts, system ideas, or gaming design for future projects.
About Me
My passion for interaction design started when I was doing my academic project ChessMate during the master. And I was given a team project to work on for the entirety of the semester. This really gave me full ownership over everything from the design decisions to the actual coding of it. And I was also able to gain a lot of experience and exposure to design process, prototyping, and different computing tools.
Since then, I’ve gained about 4+ project experiences in entertainment and healthcare sectors, building out interactive experiences and responsive, user-centered websites.











